AI Insights · Timothy · July 2024
Q2 2024 Android City Building Games Surge in the US
Sensor Tower's data reveals the latest trends for the top 5 city building games on Android in the US for Q2 2024. With downloads and active users on the rise, the industry continues to thrive.
In Q2 of 2024, the city building game genre on Android has shown interesting trends in the US market, according to the latest data from Sensor Tower. Here's a look at how the top 5 games have performed.
Puzzles & Chaos: Frozen Castle from 37GAMES experienced a revenue peak of approximately $728K in mid-April, with weekly revenues fluctuating between $257K and $559K throughout the quarter. Downloads for the game saw a high of 93K in late April, with a general downward trend to 29K by late June. Weekly active users grew to a high of 262K in early May but ended the quarter with around 204K active users.
Nuverse's Land of Empires: Immortal saw its revenue soar to almost $1M in the third week of May, with other weeks ranging from $168K to $643K. The game had a stagnant download count, with an initial 8K downloads at the start of the quarter and no new downloads recorded thereafter. The data for weekly active users was not provided.
ELECTRONIC ARTS' SimCity BuildIt showed a consistent performance in revenue, peaking at $518K in late April and ending the quarter with a strong $336K. Downloads peaked at 420K at the beginning of April, with a notable spike to 441K in late June. Weekly active users saw a high of 4,025K at the start of the quarter, with a slight increase to 3,851K by the end of June.
Microfun Limited's Merge County had its highest revenue at $265K in late April, with the rest of the quarter ranging from $134K to $262K. Downloads were sporadic, with a peak of 35 in late April. Weekly active users showed a decline from 127K at the start of April to 69K towards the end of June.
Lastly, Legend City from Neorigin Games Publishing saw a revenue high of $385K in late May, with the rest of the quarter generally seeing revenues between $46K and $256K. The game recorded no new downloads during this period. Weekly active users started at 156K and ended the quarter with 122K.
For more detailed insights on the performance of these city building games and others in the market, Sensor Tower provides comprehensive data and analytics.